Final Renders and process work for Jakari, the Lizard Centaur. This has been my favorite character i have done so far. it was a challenge as well as interesting to work on. with both Humanoid anatomy and lizard anatomy. And then trying to get them to work.
now on to the next adventure and Character.
More update on my lizard guy almost done with this guy. happy with how he is turning out so far. got some diffuse texture stuff to work on.
Thought i would share the how my lizard guy is coming along. Just got some early color on him. Loving 3D Coat so far it is just awesome for texture painting. Rendered in 3D Coat. Hope you guys like it.
Face sculpt from European male skull, about 30-40 minutes
Skulls, about 2-4 hours each.
from left to right
European Male Skull, Australian Aboriginal Skull, Bound Skull
First Pass normal and AO Maps on Lizard Centaur dude. still got some small fixes in the normal/AO that im going to have to go in and paint out. but over all im pretty happy with how it turned out.
rendered in Marmoset
Just .started Kris Costa’s Character Sculpting program at ZBrushWorkshops.
going to be an awesome class
Lizard Centaur i have been working on, in the final stage of sculpting going to be backing down the normal, cavity, AO here next. going to go back and work on the leather armor and the cloth (make it less silk like and more of a thinker fabric) also got a little bit more to do on the head .
little skeleton ghost dude, about 2hr
Some characters form the game Im working on. rendered in Unity